Affiliates | |
| | Reptilians Summons | |
| | Author | Message |
---|
Null Abarada Kazekage
Posts : 190 Points : 5353 Join date : 2010-07-07 Location : Mojavi Desert, Chillen.
| Subject: Reptilians Summons Tue Jul 20, 2010 12:32 pm | |
| Name: Binshou Rank: A Type: Reptile Element: Wind Personality: Obediant, and never really disobey's Null. When he has free time he is mostly in high places and meditates as the cool wind brushes over him. He is quite the shy type around others and doesent talk that much at all. Although shy he will not hesitate to show his savage ways. Looks: - Spoiler:
Weight: 145lbs Height: 6'2 Specialty: Nin Family: Reptilians Description: While Null was traveling through a small remote island that was much like a rain forest. Everything in the area was still except for the constant wind blowing. He was all alone when a large creature swiftly passed by him, she looked all around standing in a ready position. He began to yell at the creature telling him to come out from hiding. When he did he saw the tall, musuclar body. he told the beast that he meant no harm, and that he wasnt there to hurt him. The large lizard bowed in her presence being very honorable and gving a great heartfelt greeting.Null asked the creature if he was lonely and he replied with a simple nod. he offered him a place too stay at which was a great distance away from his village but in distance for Null too go out and feed the creature until he learned how too hunt in those areas without being seen. Jutsu: Cannon: - Spoiler:
Name: Dai Kamaitachi - Great Cutting Whirlwind Rank: B Element: Wind Description: Binshou uses his bowstaff to blow a concussive wind that is imbued with his chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area.
Name: Daitoppa - Great Breakthrough Rank: A Element: Wind Description: Fuuton • Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, Binshou will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Name: Hana Chirimai - Wind Scattering Dance Rank: A Element: Wind Description: Fuuton • Hana Chirimai is a Ninjutsu technique utilzing the Wind Element. After forming the needed hand seals, Binshou will create a spinning vortex of Wind. This vortex can engulf his target to limit their vision and then slam them into nearby objects.
Name: Kaze no Yaiba - Sword of Wind Rank: A Element: Wind Description: After forming the needed hand seal, a cutting whirlwind sword will envelop his opponent and cut them to pieces. Unlike a real sword which can face resistance, the wind blade will be able to slice with little difficulty.
Name: Mugen Sajin Daitoppa - Infinite Wind Great Breakthrough Rank: B Element: Wind Description: Fuuton • Mugen Sajin Daitoppa is a Ninjutsu technique utilizing the Wind Element. Binshou can inhale a large amount of air into the chest cavity. He can then exhale the air in a large gust capable of turning back an incoming attack.
Name: Reppushou - Gale Wind Palm Rank: C Element: Wind Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, Binshou will send a strong gust of wind towards his target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness.
Name: Senpou • Fuuton Sunabokori - Hermit Art • Wind Element Dust Cloud Rank: B Element: Wind Description: Senpou • Fuuton Sunabokori is a Ninjutsu technique utilizing the Wind Element. After generating Wind within her lungs, Binshou will use the additional power of natural energy to emit a large cloud of blinding dust.
Name: Shinkuu Gyoku - Vacuum Sphere Rank: A Element: Wind Description: Fuuton • Shinkuu Gyoku is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seal, Binshou will inhale air and then expel numerous penetrating wind bullets.
Name: Shinkuuha - Vacuum Wave Rank: A Element: Wind Description: Fuuton • Shinkuuha is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, Binshou will inhale air and then rotate his body while expelling arcs of cutting wind. These arcs will be capable of cutting through an airborne opponent.
Name: Fuutons Speed Enhancment Rank: A Element: Wind Description: Infusing Binshou's chakra with wind allows him to easily enhance his physical speed to around of 75 mph
Last edited by Null Abarada on Mon Jul 26, 2010 11:32 pm; edited 2 times in total | |
| | | Ryusaki Toketsu Tsuchikage
Posts : 81 Points : 5069 Join date : 2010-06-28 Location : Around the corner...beating up the guy that robbed me
| Subject: Re: Reptilians Summons Wed Jul 21, 2010 12:23 pm | |
| | |
| | | Null Abarada Kazekage
Posts : 190 Points : 5353 Join date : 2010-07-07 Location : Mojavi Desert, Chillen.
| Subject: Re: Reptilians Summons Wed Jul 21, 2010 7:03 pm | |
| Binshou's Staff: Name:Kaze Kiyo Rank: A Owner: Binshou Appearance: - Spoiler:
Length: 5 Feet Long. Width: 2-3 Inches Material: Pure Steel Weight: 17lbs Abilities: Other than being sharp enough too cut through substances weaker than its self,This Weapon allows Binshou to channel his wind jutsus threw it. Info: Since the first meeting of Null and Binshou, Binshou has always had this weapons by his side. It is said that he has used this weapon since he was young, and since then he has always had it by his side. When it is time for Binshou too pass on he will give up his staff too who ever he feels is worthy to obtain it. | |
| | | Null Abarada Kazekage
Posts : 190 Points : 5353 Join date : 2010-07-07 Location : Mojavi Desert, Chillen.
| Subject: Re: Reptilians Summons Wed Jul 21, 2010 11:05 pm | |
| Name: Chisoku Rank: A Type: Retillian Element: Water Personality: Chisoku is also a very good listener, he follows Nulls orders to perfection. And he never lets Null down. Looks: - Spoiler:
Weight: 175lbs Height: 5'7 Specialty: Nin Family: Reptilians Description: Chisoku is by far Null's first choice out of his summons, he is a great listener, a top defender, and makes a great mount. It is very rare to see chisoku follow orders from anybody besides Null. Chisoku is to smart to be sucked into lies and hatred, that is why he stays with Null all the time because they never let eachother down. Chisoku knows how to listen to Null as well, he fulfills all his needs to perfection. He's a top defender because he fights with such skill, and power. His beak is stronger than steel thus can break through steel. He has no talons, but with the lack of talons he has very strong suction cups on the bottom of his webbed feet, giving him the ability to swim fast climb fast, and run fast. Chisoku's running speeds have never topped over 105 mph, and he usually runs at 80-90 Mph. Though when climbing he is not as fast, due to the fact that he is smart enough to climb safely. Chisoku is a very fast swimmer, almost as fast as he is running. Chisoku's feathers help him balance when doing anything, they are located along the spine giving him a great deal of balance, simply put he never falls. Due to all of these good traits Null uses him as a noble mount, and a very close friend as well. Jutsu:
Last edited by Null Abarada on Fri Jul 23, 2010 9:01 am; edited 1 time in total | |
| | | .Hell Raikage
Posts : 241 Points : 5084 Join date : 2010-07-09 Age : 31 Location : Hiroshima, JP
| Subject: Re: Reptilians Summons Thu Jul 22, 2010 11:54 pm | |
| That speed... Is a bit much. Lessen it. | |
| | | Null Abarada Kazekage
Posts : 190 Points : 5353 Join date : 2010-07-07 Location : Mojavi Desert, Chillen.
| Subject: Re: Reptilians Summons Fri Jul 23, 2010 9:02 am | |
| Kay, I nerfed his speeds, and please dont forget about the weapon above this summon. | |
| | | .Hell Raikage
Posts : 241 Points : 5084 Join date : 2010-07-09 Age : 31 Location : Hiroshima, JP
| Subject: Re: Reptilians Summons Fri Jul 23, 2010 10:29 am | |
| Weapon: Seems Fine. Approval.
Reptile: Hm. As long as it isn't used for Combat, your good. | |
| | | Null Abarada Kazekage
Posts : 190 Points : 5353 Join date : 2010-07-07 Location : Mojavi Desert, Chillen.
| Subject: Re: Reptilians Summons Sun Jul 25, 2010 2:35 am | |
| Name: Kangosotsu The Shaman Rank: A Type: Retillian Element: ~ Personality: Kangosotsu is the medic of all the reptillian summons. Any time one of the reptiles is hurt, or Null is hurt he is allways right there at there aid. He stands out like a sore thumb due to his coloration so most of the time it is better if the hurt people are brought too him. Looks: http://browse.deviantart.com/?qh=§ion=&q=six+armed+reptile#/d1w7tz4 Weight: 275lbs Height: 6'4 Specialty: Medical Family: Reptilians Description: Kangosotsu is a very big, very powerful being. But with his size he is a very tender being, he does not like to fight but will kill if needed. His main purpose is to be a superb medical summon. Kangosotsu's name literally means Medic. With four legs and two tails he is a very fast worker and has not lost a patient too this day. Null met this large creature when he was in training for jounin, he was training very hard and pushed himself way over the limit. In the desert wasteland that Null was training in didn't make it easy too train. The heat was getting too strong for Null and he passed out from a heat stroke. Null woke up the next morning in a large cave, he got up looking around to see the giant scary beast, Kangosotsu. At first site Null almost ran out of the cave, but then he realized that the beast had rehydrated hmm, and he had a IV stuck into his right vain. After Null was done resting he told the large creature that he was ver greatful, and the reptile nodded and told Null that if he ever needed him he knew where he would be. Ever since then they have seen each other frequently, and building a better friendship. Kango began too trust Null enough too allow him too be summoned. And for the most part Kangosotsu is always happy too help. Jutsu: - Spoiler:
Name: Eye excuvation Rank: B Element: Water Description: This jutsu allows kangohei to excuvate eyes with ease, and with perfection. He will use a certain water infused with chakra to make sure nothing wrong will happen, and is able to be replanted within another socket.
Name: Eye Preservation Rank: B Element: Water Description: Kangohei can only perform this jutsu with some type of non leak container like a leather bag for example. He will provide a chakra/water substance that will provide a safe preservable place for the eyes.
Name: Eye plantation Rank: B Element: Water Description: This jutsu allows kangohei to replant a certain eye or eyes into eye sockets with safety and perfection. This will make the eye work like new.
Name: Medical Art: Headache Relief Jutsu Rank: D Element: N/a Discription:This is one of the first medical jutsu a medic learns. By emitting a pulse of green healing chakra through the finger tips, the medic is able to relieve the headaches of any person, regardless of cause (stress, migraine, other ailments, alcohol consumption, etc.) This jutsu has no further purpose, and is above all else a training jutsu for the medical arts.
Name: Medical Art: Bone Setting Rank: D Range: Close (0m ~ 5m) Elemental Affinity: - Discription:
After training, medical nins are able to diagnose and reset broken bones. This skills is limited as it is a physical repair, and is most effective on large bones such as leg or arm bones. This skill cannot treat fractures, and further treatment should be done. This is simply a quick fix to prevent further damage.
Name: Medical Art: Rapid Bandaging Rank: D Elemental Affinity: - Discription:
After training, medical-nins are able to quickly apply bandages to a patient. This can be for injuries as small as a kunai cut to stopping the bleeding of a severed limb or to prevent spillage from a split abdomen. While most any ninja is capable of bandaging a wound, Rapid Bandaging allows for a thorough, complete bandaging in 2-7 seconds.
________________________________________________
Name: Medical Art: Syringe Rank: D Elemental Affinity: - Discription:
After training, medical-nins are able to locate a vein and inject a syringe within two seconds using an intimate knowledge of the human body and muscle memory. This art can be used to apply anesthetics or antidotes, but can also be used offensively to inject harmful chemicals.
________________________________________________
Name: Medical Art: Stitching Rank: D Elemental Affinity: - Discription:
After training, medical-nins are able to sew closed open wounds using their field kit of needle and surgical thread. While most any shinobi might figure out how to sew a wound shut, this stitching art allows for proper, thorough stitches to be made in 2-7 seconds.
________________________________________________
Name: Medical Art: Splint and Sling Creation Rank: D Elemental Affinity: - Discription:
After training, medical-nins are able to create emergency splints or slings either from the equipment they carry or from the environment around them (ex: sticks). While this might be considered a standard survival skill, intensive training allows the med-nin to create proper splints or slings that will not cause further damage out of very difficult materials.
________________________________________________
Name: Medical Art: Scalpel Rank: D Elemental Affinity: - Discription:
After training, medical-nins are able to use their scalpels to perform rapid incisions to remove debris or relieve pressure. This skill not only lets them use their scalpels rapidly and accurately, it also allows them to use a kunai or shuriken in a pinch
________________________________________________
Name: Ketsuki Gyouko (Blood Coagulation) Rank: D Elemental Affinity: - Discription:
Description: A simple healing technique. The user uses his chakra on his wound to make the blood cells there coagulate quickly. Unlike the more complicated healing jutsus which create new cells altogether, this one simply speeds up the natural healing process, stopping the bleeding quickly when normally it would take many hours, maybe even days depending on the wound. The wound still remains but the bleeding stops, though sometimes only partially for deeper and more difficult wounds. It goes quickly for small wounds but larger ones need a couple of minutes to finish the coagulation. It can also be used on wounded allies.
________________________________________________
Name: Kanpa no Jutsu (Cold wave skill) Rank: D Elemental Affinity: - Discription:
Description: A jutsu that is pretty much the opposite of heat seeker, this one instead of treating a state of hypothermia, which is heat loss, is treating a state of heat wave where the body overheats. By using chakra, the cold fusion jutsu opens up pores, pumps up blood to the skin and widens the blood vessels nearest to the skin and also increases sweat production. All these effects cool the body and make it return to normal temperatures, although careless use of the cold fusion might lead to an undesired effect such as overcooling of the body and eventually hypothermia.
________________________________________________
Name: Kanetsu no Gyou (Heat seeker) Rank: D Elemental Affinity: - Discription:
Description: A simple Jutsu in which the Medical Ninja focuses the chakra in his body by placing it along the persons chest creating heat within them. It basically works the way one would if they were doing a destructive fire jutsu; heat-based is created from the hand, though much, much less than if it were indeed a destructive ninjutsu.(That's why you have to be careful-the user has to create just the right amount. Any less would be ineffective, any more would be too much.) This is so then the person would not be in danger of Hypothermia, a condition in which the body starts dropping its temperature at a quick pace, and if goes untreated it might cause paralysis and even death. One must be careful for if used to long then it may warm up a part of the body which may cause fever.
________________________________________________
Name: Medical Art: Amputation Rank: C Elemental Affinity: - Discription:
After intensive training, medical-nins are able to severe a limb in a manner that allows for easy reattachment back at the hospital and allows for proper bandaging, increasing the chances of survival. This art can be used if a limb has already been ravaged and the loss of blood must be controlled, or if a particularly dangerous poison has been injected or applied and the limb must be removed to save the life of the patient.
________________________________________________
Name: Medical Art: Herb Identification Rank: C Elemental Affinity: - Discription:
After intensive training, medical nins are able to find and locate medicinal herbs out in the field. This is a very comprehensive knowledge skill, and thus requires extra training to master. It can be quite useful if proper medical supplies are not available; unfortunately the chances of finding proper herbs is also limited by terrain and are difficult to locate in some environments (i.e. Suna).
________________________________________________
Name: Medical Art: Thermal Homeostatic Sustenance Rank:C Elemental Affinity: - Discription:
By focusing healing chakra into the blood stream, the medic is able to accelerate the rate of blood flow in the human body, raising and maintaining the body temperature of an individual when their normal biological functions can no longer support homeostasis. Physical contact of both hands onto the patient's body is required at all times, and as a result the length of time this jutsu can be used is limited by the user's chakra supply.
________________________________________________
Name: Medical Art: Cauterization Jutsu Rank: C Range: Close Jutsu Type: Ninjutsu - Medical Elemental Affinity: - Clan: -
By focusing healing chakra into her fingertips, the medic is able to create a cauterizing burn. When applied to small cuts or broken veins, the burn can seal blood leakage, possibly preventing death from bleed out. This has possible combative applications: taijutsu blows using the fingertips can burn, but it is not a very effective method of harming an opponent. ________________________________________________
Name: Medical Art: Diagnosis Pulse Rank: C Elemental Affinity: - Discription:
After performing handseals, the medical ninja releases a pulse of chakra through the patient’s body. The pulse then returns through their chakra network back into the medic-nin’s palms, giving them a mental image of where the chakra network seems to be flaring or lowering. This can give the medical ninja a better idea of where or what the injuries are.
________________________________________________
Name: Medical Art: Blood Toxin Decontamination Rank: B Elemental Affinity: - Discription:
After performing handseals and gathering chakra, the medic is able to use this jutsu to break down dangerous poison radicals into harmless proteins that the body will naturally dispose of. This jutsu is functional on most common poisons. The jutsu is most effective at time and point of infection, when the poison is localized. If the poison has spread through the body, the jutsu can still be effective but must be sustained for a long period as it takes time for the entire blood quantity to pass through the area of healing chakra being used. It is possible patients could die during this time.
________________________________________________
Medical Art: Mystical Healing Palms Rank: A Elemental Affinity: - Discription:
A palm-based jutsu focusing a Medic's signature green chakra around the hands. Then by applying pressure to the wounded area the jutsu will accelerate the cellular division process, speeding up recovery. When used correctly it can be used to heal deep-tissue wounds or gradually close off an artery. | |
| | | Null Abarada Kazekage
Posts : 190 Points : 5353 Join date : 2010-07-07 Location : Mojavi Desert, Chillen.
| Subject: Re: Reptilians Summons Wed Jul 28, 2010 7:04 pm | |
| | |
| | | Dante Sakurai Newbee
Posts : 5 Points : 5017 Join date : 2010-07-25
| Subject: Re: Reptilians Summons Thu Jul 29, 2010 10:04 pm | |
| | |
| | | Sponsored content
| Subject: Re: Reptilians Summons | |
| |
| | | | Reptilians Summons | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |