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 Isamu Yoshira [DONE]

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Isamu Yoshira
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PostSubject: Isamu Yoshira [DONE]   Mon Aug 16, 2010 5:46 pm

Basic Info

Name:
Isamu Yoshira

Nickname/Alias: Sa

Age: 17

Gender: Male

Important Family Members: Ayame Yoshira(sister) Masaru Yoshira (father) Asami Yoshira (mother, dead)

Personality:
Isamu is a quiet person and tends to be shy. He stays away from fights and will only fight when it's completely necessary. He hates his Kekkei Genkai and his clan because of his tragic past. He is extremely mature and responsible because of his mother's death. Isamu has a very strong sense of loyalty towards his village and friends. He is free-spirited and likes to travel a lot. He believes that the lives of his comrades are more important than any mission. He doesn't reveal his true emotions easily and almost never speaks his mind. Although Isamu has the Kukiatsu Seigyo (KKG) the villagers treat him with respect. He doesn't like to lie but if he finds himself in a difficult situation he will tell a lie to get out of it. Isamu is also very intelligent and creative. He can be found on a tree drawing abstract(that's because he doesn't use his eyesight). Isamu always comes up with a strategy on a mission and never rushes in. He can't see his oppoment, so he always waits until his oppoment makes the first move in order to analyze his abilities.



General Appearance

Basic looks
Isamu's hair is a mix of light blue and silver and that's why his hair tends to shine under the sun. His eyes are light blue and when he overuses his KKG they turn purple and they bleed. Isamu is quite tall , about 1.70 meters. He wears a black ribbon around his eyes which his father gave him as a gift. He has bound the forehead protector around his neck. Isamu also wears a black jacket and a petrol T-shirt with a black straight line going down. He wears black baggy pants and black Ninja shoes.

Picture: (the picture will be remade)
Spoiler:
 

Height: 1.70 meters

Weight: 62 kg

preferred wardrobe: none.

Extra Features: none.



Bloodline Information

Kekkei Genkai: Kukiatsu Seigyo

Description: This KKG manipulates the oxygen and hydrogen in the air. It can be activated only when the user uses his eyesight to concentrate on a single spot in order to manipulate oxygen or hydrogen. Kukiatsu Seigyo can be used only 4 times during a fight. It requires a large amount of chakra.

Oxygen Manipulation:
By manipulating the oxygen in the atmosphere, the user is able to remove most of the oxygen in a specific area and make the enemy suffocate. However, the enemy is able to step away from that area and breathe again. Sometimes the users can't control the KKG and make people close to them suffocate. By fully mastering the KKG the user is able to remove all the oxygen from a wide area(about 8 square meters), forcing the enemy to run, so that the user attacks him while he is weak.

Hydrogen Manipulation:
By manipulating the hydrogen in the air the users are able to evaporate any water attack by removing the water's hydrogen. The users are also able to control weak water attacks and send them back to the enemy.

Combining Oxygen and Hydrogen Manipulation:
By combining oxygen and hydrogen manipulation the user is able to produce water molecules, and then water out of air. Having that ability the user can master almost every Suiton Jutsu(Water-style Jutsu). However, Combining the two abilities requires full mastery of the Kukiatsu Seigyo(KKG) and of course advanced chakra control.

Physical Traits
If the user overuses the KKG their eyes will turn purple and bleed.

Ability Overview: --



Rank and Skill Information

Village: Sunagakure

Rank: Jounin
Letter Rank: A
Group affiliation: none

Specialties: Ninjutsu, Kukiatsu Seigyo(Bloodline)
-Main: Ninjutsu
-Sub: Taijutsu
-Combination: --

Advanced Skills: Ninjutsu Mastery


Elemental & Jutsu Information

Elemental Affinity

Primary Element: Wind
Secondary Element: Water
Advanced Element: --
Combination: --

Jutsu:

Name: Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Ninjutsu
Element: N/A
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.

Name: Nawanuke no Jutsu (Escaping Skill)
Rank: E
Element: N/A
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.

Name: Explosion Tag: Activate
Rank: E
Type: Ninjutsu
Element: N/A
Description: The user will activate an explosion tag. Normally, the tag will be placed by them, so they know where it is and can easily activate it.

Name: Kawarimi no Jutsu (Replacement Technique)
Rank: E
Type: Ninjutsu
Element: N/A
Description:Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.

Name: Henge no Jutsu (Transformation Technique)
Rank: E
Type: Ninjutsu
Element: N/A
Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.

Name: Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Type: Ninjutsu
Element: N/A
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.

Name: Kai (Release)
Rank: D
Element: N/A
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed hand seals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.

Name: Shunshin no Jutsu (Body Flicker)
Rank: D
Element: N/A
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.

Name:Kage Shuriken no Jutsu (Technique of the Shadow Shuriken)
Rank: D
Element: N/A
Description:The Ninja throws with two consecutive Shuriken at the enemy, so that one of the thrown weapons is in the shadow of the other. The aim of this technique is to draw the attention of the opponent on the first Shuriken, so that the enemy only notices the second Shuriken when it is too late for an evasive maneuver.

Name: Sō Shuriken no Jutsu (Shuriken manipulation technique)
Rank: D
Element: N/A
Description: It is a technique in which the user throws very quickly two giant shuriken on the opponent.


Fūton/Wind Style:

Name: Wind Style: Godly Wind from the Mountain (Fūton: Kami Oroshi)
Rank: A
Classification:Ninjutsu
Element: Wind
Requirements: N/A
Description: Description: Kami Oroshi is a Ninjutsu technique utilizing the Wind Element. To utilize this technique, the ninja will form hand seals, using his chakra to guide accurate winds. He can then create an orb in front of wind in front of him, and have it burst forward in a long tunneling spiral, having it snake after his opponents. Anything trapped in this vortex will be torn to shreds.

Name: Wind Style: Hair Wind (Fūton: Kamikaze)
Rank: B
Classification:Ninjutsu
Element: Wind
Requirements: N/A
Description: Description: Kamikaze is a Ninjutsu technique utilizing the Wind Element. To utilize this technique, the ninja will form hand seals, using chakra to guide accurate winds. He can then generate pillars of spiralling winds, or small tornados. Anything too close to this tornado will be thrown back, anything trapped within it will be torn to shreds. Additionally, the wind can be used to counter, or increase the potency of a fire technique.

Name: Wind Style: Wind Cutter(Fūton: Kazekiri)
Rank: A
Classification:Ninjutsu
Element: Wind
Requirements: N/A
Description: This technique creates a blade of wind which will cut through the enemy with ease. Unlike most other wind techniques it does not seem to require blowing out the wind.

Name: Wind Style: Beast Wave Palm (Fūton: Jūha Shō)
Rank: B
Classification:Ninjutsu
Element: Wind
Requirements: N/A
Description: A powerful jutsu that uses large amounts of wind nature chakra that can cut and slash through any material. The user activates it by summoning chakra in his hand, and then swipes a slicing chakra wave which appears to be controlled by the user's will and thoughts.

Name: Wind Style: Spiraling Wind Ball (Fūton: Rasen no kaze bōru)
Rank: C
Classification:Ninjutsu
Element: Wind
Requirements: N/A
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock.

Name: Wind Style: Vacuum Wave (Fūton: Shinkūha)
Rank: A
Classification:Ninjutsu
Element: Wind
Requirements: N/A
Description: The user takes a deep breath and spins his body around while exhaling a large blade of wind so that it covers an angle of about 180 degrees around the user. The resulting blast is large enough to slice through multiple targets, causing great damage. While more than sufficient to cause crippling, if not fatal, damage, it is incapable of cutting all the way through human flesh.

Name: Wind Style: Vacuum Sphere (Fūton: Shinkūgyoku)
Rank: A
Classification:Ninjutsu
Element: Wind
Requirements: N/A
Description: The user takes a deep breath and exhales several small blasts of wind chakra spread out enough to make it difficult to avoid without taking damage. The blasts are capable of piercing into an opponent's flesh, similar to bullets. It is similar to Wind Release: Vacuum Wave, but instead of shooting one large blast, it shoots several smaller ones.

Name: Wind Style: Whirlwind Fist (Fūton: Senpūken)
Rank: B
Classification:Ninjutsu
Element: Wind
Requirements: N/A
Description: The user delivers a punch that releases a giant, adaptable whirlwind.

Name: Wind Style: Whirlwind Spin (Fūton: Senpū supin) [Custom]
Rank: B
Classification:Ninjutsu
Element: Wind
Requirements: N/A
Description: The user rotates around himself causing a high pressured wind chakra shield in order to defend himself from throwing weapons or jutsu. This technique can be also used as an attack, when the enemy is close.


Suiton/Water Style:

Name: Water Clone Technique (Mizu Bunshin no Jutsu)
Rank: C
Classification:Ninjutsu
Element: Water
Requirements: Water Source
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like the other solid clone techniques, the clones can be used to preform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, it can not travel very far from the original body. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.

Name: Water Style: Water Fang Bullet (Suiton: Suigadan)
Rank: B
Classification:Ninjutsu
Element: Water
Requirements: Water Source
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.

Name: Water Style: Water Prison (Suiton: Suirō no Jutsu)
Rank: C
Classification:Ninjutsu
Element: Water
Requirements: Water Source
Description: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. Clones can be used in place of the actual person, provided that the clone is the one that performed the technique. This jutsu can't be performed without a sufficiently large body of water to supply the water for it.

Name: Water Style: Tornado of Water (Suiton: Mizu no Tatsumaki)
Rank: B
Classification:Ninjutsu
Element: Water
Requirements: Water Source
Description: A technique that utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Name: Exploding Water Colliding Wave (Suiton: Bakusui Shōha)
Rank: A
Classification:Ninjutsu
Element: Water
Requirements: Water Source
Description: After spitting out a great volume of water from his mouth, the enemy is swallowed up by this advancing surge and crushed. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks.

Name: Water Style: Water Shockwave (Suiton: Suishōha)
Rank: A
Classification:Ninjutsu
Element: Water
Requirements: Water Source
Description: This technique allows the user to make a spiraling vortex of water from the moisture in the air. The vortex then proceeds to explode from the top in the form of a wave, to which the user can control the direction the wave goes.

Name: Water Style: Water Encampment Wall (Suiton: Suijinheki)
Rank: B
Classification:Ninjutsu
Element: Water
Requirements: N/A
Description: This defensive jutsu creates a wall of water that can be up to 360° if necessary. This wall of water is especially efficient at stopping fire techniques though is unable to defend against elemental fusion and combination techniques.

Name: Water Style: Stormy Blockade (Suiton: Haran Banshō)
Rank: C
Classification:Ninjutsu
Element: Water
Requirements: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in just an instant.

Name: Water Style: Rising Water Slicer (Suiton: Mizu Kamikiri)
Rank: C
Classification:Ninjutsu
Element: Water
Requirements: N/A
Description: This jutsu will create a fast jet of water running through the ground that is powerful enough to slice through solid rock. However, it easy enough to avoid it.

Name: Water Style: Water Dragon Bullet (Suiton: Suiryūdan no Jutsu)
Rank: B
Classification:Ninjutsu
Element: Water
Requirements: Water Source
Description: Water Dragon Bullet is a giant, powerful dragon created out of water. This jutsu needs 42 hand seals, the most amount of hand seals necessary to use a jutsu. Another drawback to the technique is that it requires the user to be near a large body of water to complete the technique.

Name: Water Style: Great Waterfall Technique (Suiton: Daibakufu no Jutsu)
Rank: A
Classification:Ninjutsu
Element: Water
Requirements: N/A
Description: Great Waterfall is a technique that forms a strong column of water to attack an opponent. Due to the force of the water, the target will be fully enveloped and at the mercy of the current as they are pulled away.

Name: Water Style: Water Whip (Suiton: Suiben)
Rank: C
Classification:Ninjutsu
Element: Water
Requirements: N/A
Description: The user creates a whip made of water that can wrap around the opponent.


History/Rp Sample


Rp Sample:



History:

Birth arc:
Isamu was born on the 8th April in Sunagakure. As soon as Isamu was born his mother took him in her arms smiling at her beautiful son. Isamu's eyes wanderd to his mother's and suddenly she stopped breathing. The Nurses and Isamu's father didn't know what was happening and therefore couldn't help her. After a couple of minutes had past Isamu's mother dropped dead. Isamu's Father never told him that he was the one who killed his mother.When Isamu turned five, one day he woke up early in the morning and saw his father standing over his bed. He smiled at him, but he's father's eyes widened in shock. Isamu didn't realize that his father was suffocating but fortunately Masaru noticed that it was the lost KKG of his clan. So in order to escape from it he sidestepped, rescuing himself. Masaru told Isamu to go to sleep and walked out of the room. When Isamu woke up, he found a black ribbon. From now on he was always wearing that black ribbon in order to protect the others from Kukiatsu Seigyo(KKG).

Academy arc:
Isamu entered the accademy at the age of 6. There he was striving to learn how to be a Ninja. He studied hard every day as he wanted to master his KKG so he could use his eyesight again. Right now, he was only able to use his ears in order to walk around. Also, because of the lack of eyesight he was starting to be able to sense other people's chakra. One day, his father introduced to Isamu a woman around his father's age, who also had a young daughter who had the same age as Isamu. Masaru told him that this woman was going to be Isamu's mother from now on, and that this girl, whose name was Ayame, was going to be his sister. Isamu couldn't believe his ears. He stayed quiet. After all, he didn't know what to say. Isamu and Ayame had very often arguements. One day they got in a fight in the class and that was why they were temporarily expelled. Isamu, as the best student in his class, was extremely ashamed. He accused Ayame of being the one that started the fight and they didn't talk to each other for weeks.

Genin arc:
When Isamu graduated to Genin he was 10 years old and bound the forehead protector around his neck. Masaru became Isamu's sensei and decided to make Isamu and Ayame comrades so that they would get on better with each other. The third one in the squad was Ichiro. Although he was arrogant and selfish, he was the most popular student in his class. Their first mission was to catch a cat. Isamu was rather disappointed but completed the mission anyway. As a Genin, he also developed his wind jutsu which he named Wind Style: Whirlwind Spin (Fūton: Senpū supin). After countless missions with his comrades, Ayame and Ichiro became part of Isamu's life. Isamu trained hard every day in order to become stronger. Masaru was the only person that Isamu has seen in his life and that was why Isamu wanted to see how his sister and his best friend looked like. However, he never dared to take off the ribbon and look at them, because he believed that if he did, he would hurt them.

Chunin arc:
Four years after Isamu became a Genin, Masaru finaly decided to let his students participate in the Chunin Exams. At the age of 14, Isamu and his comrades were ready. There were many Genin participating that year, so Isamu was excited. Everyone in the squad made it through the missions and they were chosen to become Chunin. Masaru gave his students each one of a glove which had on it the symbol of loyalty as a gift for their graduation. His father thought that it was time for Isamu to know the truth about his mother's death. Isamu, knowing what he did to his mother, tried to suicide, but fortunately Ayame took him at the hospital just in time and he survived. After he recovered, Masaru and Ayame made him promise that he would never do that again. From now on, he took everything serious and continued with his training. He mastered a lot of jutsus and that was why he was called a "ninjutsu genius". He completed many important missions and he was recognized as a great ninja. After 1 year has past, Masaru gave Isamu some scrolls, which contained all the secrets about their clan's KKG, Kukiatsu Seigyo. Isamu after a lot of hard training, started controling his powers and for the first time, he saw how Ayame,Ichiro and the world looked like. He had finaly mastered the first level of his KKG. He could now manipulate oxygen in the atmosphere. Although he could almost fully control his power, he kept wearing his black ribbon.

Jounin arc:
Not long before the day that Isamu became a Jounin. He was around 16 years old. He became a great squad leader. He could also use now his secondary elemental affinity, water. He trained long enough in order to master the second level of his KKG. Manipulating hydrogen helped him against water type users in battles, and of course, he could master many water style jutsus easily. As a "ninjutsu genius", he developed his own jutsus and expanded the power of his first jutsu Wind Style: Whirlwind Spin (Fūton: Senpū supin), naming it: Fūton: Chimei-tekina tatsumaki(=Wind Style: Deadly tornado). He had finally proved that he could become a loyal person and a great ninja, although carrying the "curse", as he called it, of his KKG.




Last edited by Isamu Yoshira on Wed Aug 18, 2010 5:21 pm; edited 8 times in total
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PostSubject: Re: Isamu Yoshira [DONE]   Wed Aug 18, 2010 2:14 pm

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