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 Kimi Tachibana (Done Except Jutsu. History Short.)

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Kanade
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PostSubject: Kimi Tachibana (Done Except Jutsu. History Short.)   Mon Jul 12, 2010 3:46 pm

Basic Info

Name: Kimi Tachibana (First name First!)


Age: 18

Gender: Female
Important Family Members:
None that Are important.
Personality: Normally quiet and refuses to allow anyone to ask questions. If someone does ask her a question she replies simply: "If you have some more stupid questions, please ask them now. Or keep them to yourself for someone who's willing to have an idiotic conversation with you, about how nice the day is." She has no paitence for stupidity or mindless banter during a battle. She would prefer just getting it over with and leave the opponent either mentally unstable... or dead. She likes the idea of peace through unity. But in order unite everyone, certain people must be eliminated constantly. Until they are all weeded out.

She enjoys peace and quiet. And sometimes loves to cause chaos and disruption. Her moods swing depending on whats going on around her. The negitive energy from others influences chaos and disruption, while positive provides her mind with a calm ease. After chaos and destruction her mind enters a state of bliss. Everything is calmer when the storm has passed... and much more enjoyable when there is nothing left to try and stir things up again. Some say she is mentally unstable herself... but thats untrue. Just someone with Unuiqe intrests. Her first name means "She who is without Equal"
General Appearance

Basic looks
Short and slender, with light pale skin. She has strange eyes that seem on thier own to be an optical illusion. They are constantly changing colors, from blood red to, light purple. This is an effect of a very strange bloodline. She wears a backless top, that shows the tattoo imprinted on her back. *Seen in picture.* She doesn't know much about it, as her parents told her she would find out when the time was right... She hasn't spoken to them for years. She has short black hair, and dark blue pants.
Height: (How tall you Are) Short. (Number ones are confusing. 4'2"

Weight: (How Heavy or Light you Are)
100
preferred wardrobe: (What does this character prefer to wear?)
Black shirts with dark blue pants. Sometimes full black hooded robes.
Extra Features: (Are there any additional visual features we should know about?)
The Tattoo on back.

Bloodline Information

Kekkei Genkai:
Name: Ayatsuriryoku -Power of Manipulation-
Physical Traits Wings?
Ability Overview Higher Levels of Determination, Ability to Manipulate Chakra at will, Condensation of chakra, WINGS!
Description:

First State: Life Finder - Itonami Fainda

the first state of the Ayatsuriryoku, the Itonami Fainda, a member can allow their chakra to flow through a certain part of their body, and use it as they want. This is mainly used within the limbs(Arms, legs, palms, hands, feet, etc), and for uses of their chakra sensory abilities. Within this first state, one can slide their chakra into the ground, or in the air around them and use it as a medium for a sensory, seeing where an opponent might be, and what kind of threat it can do. Other abilities in this state include the ability to form weapons, shields, and other types of stuff with their chakra, this is utilized by condensing their chakra, to an explosive, or for an object form.. But is limited by how much one's chakra can do. This skill can also see what elemental property, amount of chakra, and how much of a threat that ninja is, but is limited by the range. A member must be at least 10m from the target of the sensory. this is triggered by the motion of one's own chakra, and their elemental affinities, shown by the feeling of the chakra against another, or grasping an opponent, and totally seeing what kind of chakra they have, and how much.

Second State: Life Flower - Seimei Kusabana

The Second state of the Ayatsuriryoku, the Seimei Kusabana, usually named for it's 'Flower-like' texture for the release of one's chakra. The flower-like texture is mainly showed because it has small streams of chakra flowing through the veins, pulsing a bit up from the skin, and through the waves of chakra being released, almost like a breeze across flowers. One's veins and arteries begin to show on their arms and legs as the chakra network begins to expand for the more rapid use of chakra. This is mainly used to condense or manipulate chakra freely through their bodies, or around the area, yet at a small cost. Using the chakra they release, takes more of their energy to utilize. Yet, the same abilities still go through, but at a more powerfully and smooth pace. For some reasons, a member can utilize chakra to mend their own wounds, but have to have precise precision for this to happen, and to their own wounds, not anything else.

-Medical Ninjutsu skill needed for healing.-

Third state: Life Giver - Jinsei Ataenushi

The Third state of the Ayatsuriryoku, the Jinsei Ataenushi, the Life giver, a member can use chakra to their own extent, using their own elemental chakra, or just plain chakra. It depends on what happens to the user, and what can happen, to see what can truly be achieve. Hence the name, one's chakra can become a healing property, using a Medical Science for their own use to actually heal a person with their own life energy. Using their chakra in a constant flow, nothing holding it back, one who uses this state, can conjure up Jutsu much more powerfully, and more effective. Yet, using this state can slowly break down the chakra network to nothing, making it impossible to use any Ninjutsu or Genjutsu ever again, because both of them use chakra. This state is dangerous enough to kill a person in their tracks if used too much.



Rank and Skill Information

Village: Kumogakure no Sato.

Rank: Jounin
Letter Rank A
Group affiliation N/A

Specialties: (Ninjutsu, Genjutsu, Taijutsu, Kenjutsu, Fuuinjutsu, etc . . .)
- Main: Genjutsu
-Sub:Taijutsu
-Combination

Advanced/Secondary Skills: Skilled with Communications

Elemental & Jutsu Information

Elemental Affinity

Primary Element Earth
Secondary Element Water
Advanced Element Wind
Combination


History/Rp Sample


Rp Sample:
Kimi dangled from the thick wire, binding her legs, to the tree. She put her hands behind her head and began her workout for the day. She began by doing upsidedown situps. It was a pain, but nessacary. Once she had finished around 100 reps, her stomach started to hurt and the wire began to chaffe her legs. She used the escape jutsu and appeared ontop of the tree branch. She stretched and yawned loudly, before jumping down, to the soft ground. She was bored, and restless, it seemed like ages since her last mission. She moved back into the village, joking with the guards as she passed. They knew her too well it seemed. She made her way into the local tavern and flopped into a chair, and rested her feet on the opposite chair.

She didn't like the idea of drinking so early in the day, but decided one or two drinks wouldn't hurt. She ordered two. As she waited she thought of something funny... a saying she once heard from the kage. "Stabbing is no longer considered rude... It's a way to end a conversation." She laughed at the thought, and leaned back in her chair. If that were true then many people would have already been killed in this village and every other one in the world. Heck the kage would've been stabbed a few times by his advisors if that was true. Kimi knew the advisors never liked ones Kage. That or they feared them so much they'd curl into a ball at the sight of them. She smiled and went back her drink.

History:

Beginning Arc:

Born to a small Family, outside the main villages was tough. Kimi's Parents always intrusted her care to her older Brother and sister, as they were constantly going on missions for the Kage, and the Village. Between the two Brother and Sister, they always fought over who would take care of Kimi and who would go to classes that day. Until her Father Returned... Scarred from battles and deemed currently unfit for more missions, he had returned. He took care of the family and looked after Kimi. Her Mother returned a few weeks later, the same unfortunate fate as her Father. Unable to go on missions until fully recovered.

Student Arc: Kimi had enrolled in the Ninja Academy, at the age of 6. Her parents had always taught her the basic hand signs in forms of hand games, when she was younger. So she would be able to pick up on them sooner then other students who didn't already know them. She was always a good Student, never got into too much trouble unless she was late for classes. Most of the time she was late because of someone fighting in the streets outside the tavern. She'd have to wait until they finished or someone stopped the fighting. Kimi never understood why they always fought while drinking... or what they fought about. She had trained hard after school everyday to master the Jutsu they were taught in class. Her Brother always helped her out, as he was a Chuunin now, a progidy of his class. He showed her the basics and how to correct her mistakes. Kimi graduated top of her class, to a Genin rank, and was put under the teachings of a Jounnin... her Father.

Genin Arc: Training under her Father was no easy task. He would run the team through tough drills, and near impossible training courses. One day they were told to navigate a course that would test every jutsu they had learned up until now. Kimi followed her two squad mates, Jinkera and Hernaba. Jinkera managed to set off every trap on their way through... and was caught by the last. A huge net wrapping him around a tree. Hernaba who wanted to make sure everyone passed was unfortunate enough to try and save his friend...

He was killed, by a trap that was supposed to simply scare them away.... Instead his body was impaled by a broken sharp stick... sent flying by the force of the released trap. Kimi managed to free the corpse and Jinkera and take them to safety... Her father was pleased with her strength to save them both... Though Hernaba was gone... he would never be forgotten...

After that, the Chunnin Exam as easier... Death was not something to be afraid of... but something to embrace and use. Not everyone survived the exams...

Chuunin Arc: Higher Rank meant tougher missions... Kimi was no stranger to death or fighting... and she was happy to serve the village. People began to call her the Heartless, for allowing her squad mates to be sacrificed for the good of the missions... But she always managed to rid the evidence of who they were... or return with the bodies. She was known slowly as the Heartless and the Bloodied Ghost. She was called upon for the Jounnin rank... and ANBU. For skill and willingness to do anything for the Village...

Jounnin Arc: Current.



Last edited by Kanade on Tue Jul 13, 2010 5:17 pm; edited 2 times in total
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PostSubject: Re: Kimi Tachibana (Done Except Jutsu. History Short.)   Tue Jul 13, 2010 4:01 pm

Jutsu

The 3 Basic Academy Jutsu

Name: Bunshin no Jutsu - Clone Technique
Rank: E
Type: Ninjutsu
Element: N/A
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse

Name: Henge no Jutsu - Transformation Technique
Rank: E
Type: Ninjutsu
Element: N/A
Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents

Name: Kawarimi no Jutsu - Change of Body Stance Technique
Rank: E
Type: Ninjutsu
Element: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.

Other commonly known Techniques

Name: Suimen Hokou no Waza - Act of Water Surface Walking
Rank: E
Type: N/A
Element: N/A
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water

Name: Kinobori no Waza - Act of Tree Climbing
Rank: E
Type: N/A
Element: N/A
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed

Name: Explosion Tag: Activate
Rank: E
Type: Ninjutsu
Element: N/A
Description: The user will activate an explosion tag. Normally, the tag will be placed by them, so they know where it is and can easily activate it.

Name: Nawanuke no Jutsu - Escaping Skill
Rank: E
Type: Ninjutsu
Element: N/A
Description: A very basic technique that allows a ninja to escape from rope binds.

Name: Kai - Release
Rank: D
Type: Ninjutsu
Element: N/A
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.

Name: Shunshin no Jutsu - Body Flicker Technique
Rank: D
Element: N/A
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.

Name: Kokohi no Jutsu – False Place Technique
Rank: D
Type: Genjutsu
Duration: Until Kai is used, or the person realizes they’re under the Genjutsu.
Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object.

Name: Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique
Rank: D
Type: Genjutsu
Duration: Until Kai is used, or the person realizes they’re under the Genjutsu.
Description: Magen • Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.

Name: Kori Shinchuu no Jutsu - Sly Mind Affect Technique
Rank: C
Type: Genjutsu
Duration: Until Kai is used.
Description: Kori Shinchuu no Jutsu is a Genjutsu technique which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.

Name: Kasumi Juusha no Jutsu - Mist Servant Technique
Rank: C
Type: Genjutsu
Duration: Until Kai is used.
Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.

Name: Magen • Jubaku Satsu - Demonic Illusion • Tree Binding Death
Rank: B
Type: Genjutsu
Duration: Until Kai is used.
Description: Magen • Jubaku Satsu is a Genjutsu technique. After forming the needed hand seals, a ninja will disappear and approach his/her target. Once near their target, a tree will grow at their feet and its branches will bind them so they can no longer move. Once the illusion makes them believe they are captured, the user will appear from the tree itself and stab their target with a kunai.

Name: Hana Dizorubu
Rank: B
Type: Genjutsu
Duration: -
Description: This unnamed flower petal technique is a Genjutsu. If a ninja becomes trapped in a Genjutsu or wants to appear to be trapped they can disperse into a shower of flower petals. With this technique these petals will fly around and consume their targets, dissolving their bodies away.

Name: Hana Tonsou
Rank: B
Type: Genjutsu
Duration: -
Description: This unnamed flower petal technique is a Genjutsu. If a ninja comes under attack, she can use this technique to cover her escape. After forming the needed hand seals, the ninja's body will disperse into a shower of flower petals. These petals will confuse and distract an opponent while the user escapes or hides.

Name: Kokuangyou no Jutsu - Journey into Black Darkness Technique
Rank: A
Type: Genjutsu
Duration: 10 posts
Description: Kokuangyou no Jutsu is a Genjutsu technique which causes the ninja's opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.

Name: Grotesque Darkness
Rank: A
Type: Genjutsu
Duration: 10 posts
Description: This will cause the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures said to be tortured criminals, the previous victims of the technique. These grotesqueries will reach out and grab a hold of the target. They will then be thrown into the void to the mercy of a spectral dragon. The horrifying demon can even extend from the targets own body to attack them. All aimed at transfixing the victim with fear and shock while the user herself chokes and kills the target.

Name: Magen • Jigoku Gouka no Jutsu - Demonic Illusion • Hell Fire Technique
Rank: A
Type: Genjutsu
Duration: Until Kai is used.
Description: Magen • Jigoku Gouka no Jutsu is a Genjutsu technique that causes its target to see a vision of fire. After Yoroi forms the needed handseals, a huge ball of fire will descend from the sky to envelope his target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety.

Name: Nehan Shouja no Jutsu - Temple of Nirvana Technique
Rank: A
Type: Genjutsu
Duration: Until Kai is used.
Description: Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. The target can avoid the spell by forming and using the dispel skill.

Name: Konoha Reppuu
Rank: D
Type: Taijutsu
Element: -
Description: A counter attack in which the ninja uses a low spinning kick on the ankles to make its enemy fall while they are running, using their momentum against their opponent.

Name: Konoha Senpuu
Rank: D
Type: Taijutsu
Element: -
Description: A 360º spinning kick on the air in which the user will attempt to send an enemy flying.

Name: Konoha Shoufuu
Rank: C
Type: Taijutsu
Element: -
Description: A rising kick that has the enemy’s chin as a target, used to disarm or rising him up for an air combo. The user will lower their body before performing the kick, allowing them to launch the enemy more efficiently.

Name: Konoha Kage Buyou
Rank: C
Type: Taijutsu
Element: -
Description: A technique often used after Shoufuu, the user will move at high speeds below an opponent as they're in the air, as if becoming their shadow. Because the move is used so quickly after the enemy is launched into the air, it gives them no time to counter, allowing the user to proceed to strike with ease.

Name: Konoha Dei Senpuu
Rank: C
Type: Taijutsu
Element: -
Description: This jutsu is the evolution of the Senpuu, in which the user performs an even more furious 360º kick that moves at insane speed, making it faster then Senpuu and better served to react to enemies.

Name: Dynamic • Action
Rank: C
Type: Taijutsu
Range: 5 m
Element: -
Description: Dynamic Action is a taijutsu technique. A ninja will launch themselves at an opponent and then use a barrage of strikes and kicks.

Name: Hayabusa Otoshi - Peregrine Falcon Drop
Rank: C
Type: Taijutsu
Element: -
Description: Hayabusa Otoshi is a Taijutsu technique. While at an elevated position, a ninja will grab his opponent from behind. Firmly locking himself to their back, they will lock his ankles to their neck to get their body rigid. They will then plant them head first into the ground. Essentially a belly to back piledriver, the move can provide a great concussion to their opponent's head.

Name: Dynamic • Entry
Rank: C
Type: Taijutsu
Element: -
Description: Dynamic Entry is a taijutsu technique. A ninja will often throw a kunai to distract his targets attention (though not necessary), he will then use his/her speed and agility to quickly approach and attack his/her opponent from their blind side.

Name: Konoha Gouriki Senpuu
Rank: B
Type: Taijutsu
Element: -
Description: The final evolution of Senpuu, the user will rotate even more furiously by gathering chakra into their limbs before striking, making the spinning blows not only lightning fast but packing quite a bunch. An ideal move against multiple enemies.

Name: Konoha Raiken
Rank: B
Type: Taijutsu
Element: -
Description: The user will use this while in mid-air, beginning to spin at high speeds in order to obtain a furious momentum before driving down upon an enemy with a rotating fist.

Name: Seishun Furu Pawaa
Rank: A
Type: Taijutsu
Element: -
Description: The user will perform a full frontal assault on an enemy. Typically begun with Shofuu, the user will rise above an enemy in mid-air and gather a large quantity of chakra to their leg, raising upward before releasing it in a downward kick, which will send an enemy crushing to the ground in a great flash of light, making it a powerful attack.

Name:Mizurappa - Violent Water Wave
Rank:C
Type:Ninjutsu
Element:Water
Description:Suiton • Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a strong jet of water at his opponent.

Name: Mizu Shuugou no Jutsu
Rank: C
Type: Ninjutsu
Element: Suiton
This jutsu allows the user to gather water from the environment around him, like from the air, soil, etc. However, if in dry lands, this jutsu is useless.

Name: Daibakuryuu no Jutsu - Great Exploding Current
Rank: C
Type: Ninjutsu
Element: Suiton
Description: Suiton • Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.

Name: Taihoudan - Large Projectile
Rank: C
Type: Ninjutsu
Element: Suiton
Description: Suiton • Taihoudan is a Ninjutsu technique utilizing the Water Elements. Amachi will generate water in his mouth and spit it as a stream at his target.

Name: Teppoudama - Bullet
Rank: C
Type: Ninjutsu
Element: Suiton
Description: Suiton • Teppoudama is a Ninjutsu technique utilizing the Water Element. After forming the necessary hand seals, the user manifests a large amount of water in his mouth which he can then spit at his opponent as a large spherical projectile.

Name: Suirou no Jutsu - Water Prison Technique
Rank: C
Type: Ninjutsu
Element: Suiton
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.

Name: Mizu Bunshin no Jutsu - Water Clone Technique
Rank: C
Type: Ninjutsu
Element: Suiton
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however; it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.

Name: Mizuame Nabara - Starch Syrup Capture Field
Rank: C
Type: Ninjutsu
Element: Suiton
Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, Izumo will expel a sticky liquid from his gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows Izumo or a comrade to charge and attack without fear of becoming bogged down as well.

Name: Hahonryuu - Destruction Torrent
Rank: C - S
Type: Ninjutsu
Element: Suiton
Description: Suiton • Hahonryuu is a Ninjutsu technique utilizing the Water Element. To use this technique Yamato will generate water to use against his opponent. Depending on the amount of chakra put into the technique is how much water will be generated.

Name: Daitoppa - Great Breakthrough
Rank: C
Type: Ninjutsu
Element: Fuuton
Description: Fuuton • Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

Name: Reppushou - Gale Wind Palm
Rank: C
Type: Ninjutsu
Element: Fuuton
Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, Nagato will send a strong gust of wind towards his target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness.

Name: Dochuu Senkou - Underground Submarine Voyage
Rank: C
Type: Ninjutsu
Element: Doton
Description: Doton • Dochuu Senkou is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, a ninja can sink below ground and quickly travel through the earth, extending a weapon or hand above the earth to appear as a shark or submarine fin.

Name: Retsudo Tenshou - Revolving Split Earth Palm
Rank: C
Type: Ninjutsu
Element: Doton
Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it.

Name: Moguragakure no Jutsu - Mole Hiding Technique
Rank: C
Type: Ninjutsu
Element: Doton
Description: Doton • Moguragakure no Jutsu is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground.

Name: Doro Gaeshi - Mud Overturn
Rank: C
Type: Ninjutsu
Element: Doton
Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.



[b][u]JUTSU LIST WILL BE FINISHED LATER. CURRENTLY TOO BORING TO DO ALL OF IT NOW.
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PostSubject: Re: Kimi Tachibana (Done Except Jutsu. History Short.)   Tue Jul 13, 2010 5:28 pm

approved, if there are no objections.
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