Talis Missing Nin
Posts : 157 Points : 5117 Join date : 2010-06-28
| Subject: Suna Clan Details Mon Jul 12, 2010 2:17 pm | |
| This post is mainly just to say certain things about a clan, such as a number of members and how close it is to "dying out". It also hold details on each clan and a information on custom made clans in the village. Kumo for the moment will have one of it's six available clans canon. The remaining five slots can be filled by custom made clans by players. There will be a short description on clan workings and the Bloodline in each spoiler. For extended information consult a wiki or other references, custom clans should be clear on the other hand. Iron sand/Iron dust Bloodline - Spoiler:
The Third Kazekage was once the leader of Sunagakure, though his true name is unknown. He had the unique ability to manipulate his chakra and convert it into magnetic forces, which made him immune to all metallic weapons. After studying the host of Shukaku of the time, he recreated its sand-manipulating powers by combining his own magnetic chakra and iron powder, which produced the Iron Sand technique. It was for this very ability that he was noted as the strongest Kazekage in the entire history of Sunagakure.
---------------------------------------------- Hoshi Clan Bloodline - Spoiler:
The Hoshi to literally convert their chakra into Plasma through the use of the latent chakra elements. It's been called Plasmatic Chakra Generation. Activation of the clan's ability causes the body temperature to rise to an inhuman number of 168.6 Degrees Fahrenheit. The usual temperature for the Hoshi is already higher than the normal, being 114.6 Degrees Fahrenheit. No, touching one of them will not burn you. They'll just feel a lot warmer than normal, like a person with a constant fever. In the earlier stages of this Kekkei Genkai, the increase in body temperature does take a toll on the user eventually. Also, a person's regular temperature will eventually rise [in later stages of the Doujutsu] signaling that their body has become more accepting of the temperature change and it will no longer really affect them.
Eye Appearance: The eyes always match the color of the plasma he/she can manipulate. The iris develop a black ring in the middle, circling the pupil. The eyes are said to glow just like the plasma.
Taiyou Stage 1 [Red Super Giant]- Every member of the Hoshi Clan that posesses the Kekkei Genkai is born with at this level. At this level, maniputation of their chakra into the plasma form is quite weak. The plasma is able to be molded into small objects such as kunai, shuriken, bullets, and the like. All Plasma at this stage is red-orange, signaling that it's the least hot of all stages..only at 218.6 Degrees The user can only keep the manipulation active for about 10 of their own posts before it shuts off involuntarily. The user will have a pounding headache and be slightly disoriented as well as experiencing slight fatigue and dehydration due to perspiration for typically 5 Posts. The normal Temperature for a member at this level is 114.6 Degrees.
Training: Default
Taiyou Stage 2 [Orange Giant]- At this stage, the user's manipulation becomes stronger. The objects manipulated also become stronger than that of the previous level's. They are capable of creating larger objects such as swords, katanas, shields, mokubishi [sp?] spikes, and stuff. Manipulation can still be activated at will but can still only be used for 10 posts at a specific time before it's shut off involuntarily. At this stage, Plasma remains a brighter orange and maintains a temperature of 296.6 Degrees. The results of using the eyes at this stage is a milder, yet still moderate headache, lesser fatigue, dehydration and other symptoms mentioned above. The after effects last for about 3 Posts here. A member's Temperature at this stage usually remains at about 122.4-124.8 Degrees without the Kekkei Genkai active.
Training: 300 Word Training with the Celestial Orb* in the Nebula Shrine.** The user must overpower the Orb's Orange plasma by forcing his/her own plasma to progress.
Taiyou Stage 3 [Yellow Pulsar]- At this stage, manipulation becomes significantly stronger. The user is capable of calling moderate [8-10 ft.] sized waves of Plasma at a time to their will as well an virtually manipulating it into shapes and objects of will. The plasma is a bright yellow color. There is no longer a limit on the length that their ability can be active. Though upon deactivating them, the user will have an almost unnoticeable fatigue. The Plasma as this level is on average, a temperature of 396.8 Degrees Fahrenheit. The normal body temperature of a member at this stage also remains a constant of 136.8-138.4 Degrees. Manipulation is possible at the previous stage to conserve energy but it will remain the strength and color of Stage two though the level of manipulation will still remain at stage 3.
Training: 500 Word Training with the Celestial Orb* in the Nebula Shrine.**Training must be supervised by the Clan Leader if not done by the Clan Leader him/herself. The user must overpower the Orb's Yellow plasma by forcing his/her own eyes and plasma to progress.
Taiyougan Stage 4 [White Dwarf]- This is typically the stage that most users end up reaching and never going beyond. At this stage, moderate plasmatic assimilation is possible as far as limbs. The user is capable of much stronger manipulation with less effort. At this level, the Plasma is a bright luminescent white and remains a temperature of 492 Degrees Fahrenheit. Plasma can me manipulated at the previous level's strength to conserve energy but the plasma will be equivalent in strength, color, and temperature as stage three though manipulation level will be at level 4. A person is now capable of generating greater amounts of plasma at a time.
Training: 700 Word Training with the Celestial Orb* in the Nebula Shrine.** Training must be supervised by the Clan Leader if not done by the Clan Leader him/herself. The user must overpower the Orb's White plasma by forcing his/her own eyes and plasma to progress.
Taiyougan Stage 5 [Blue Nova]- This stage is the strongest of the Taiyougan and this stage is a secret one hidden from the bulk of the clan. Only the Clan Leader knows of this stage and he/she is told when the Clan is passed down to them. The reason it's hidden so well isof the bloodline's ability to manipulate at previous stages at will. [This means that a wielder of Stage Five can choose to use 5 or 4 at their own leisure.] In this stage, a person can completely assimilate themself into Plasma for a limited amount of time [5 Post limit] and their manipulation strength increases another great step. They are now capable of manipulating pretty massive amounts of plasma. The Temperature of the bright blue plasma in this stage is 600 degrees Fahrenheit and the body temperature of one who has reached this level is a constant 168.6 Degrees Fahrenheit.
Training: 1000 Word Training with the Celestial Orb* in the Nebula Shrine.** But this training is also slightly different as a chant must be recited before the training is begun. "Gods of the Stars that watch over, Open my eyes to the Truth." This chant is only known by the current clan leader and is passed through word of mouth and therefore, cannot be researched as it has never been written down. It really has never even been seen by anyone other than a Clan Leader at this point in time so it's inexistent to anyone else. At this point, the Orb will glow cause a chain reaction within the shrine, 'awakening' it in a sense. The shrine glows with a blue very similar to the orb and it will transport the one attempting to gain it's final power to a dimension known as the "Celestial Universe". This area appears to be Outer Space with the lights of stars shining brightly in the distance. Nebulae and Galaxies can be seen and other atronomic bodies. It is here that the user will do the last training. This training is not physical like the others, but more of a meditation to reach the correct state of mind to unlock the last stage. The user must realize why it is that they want to gain this power and how they will use it. This can be done through the recalling of past events or whatever. When the training is complete, he/she will be transported back to this dimension and all will seem as if nothing has happened. This person will now have true knowledge of Plasma.
Taiyougan Stage 6[ Black hole ]- This stage is a stage that can only be obtained by killing not one but TWO other user of blue nova. This stage allows heat of 1000 degrees. They eyes are seen as pure black, even the white part of your eye. The plasma is indeed black and can do everything the 5th stage can do to a greater level. This means the ability to turn yourself into full plasma is now 10 turns instead of two. Now with this stage a 3k training post of pure meditation and using the new chakra is needed to control the 6th stage or the black plasma chakra in the user will collaps in on itself and reduce them to nothing. However one who reaches this stage is stuck here and can not go back to the 4th or 5th stage. At this stage the user is now given the ability absorb other plasmas and use that as chakra.
Training: 2k post of meditations and using the black plasma to allow the body to control this new and wierd chakra.
* The Celestial Orb is a Legendary Artifact/Heirloom of the Hoshi No Kodomo. It is comparable in size to a marble when inactive and because so, it's usually carried by the Clan Leader at all times while a decoy one will reside in the Shrine. When the time has come to use the Celestial Orb for training, through the reciting of "Hoshi No Kodomo Call Upon Thee.", the orb will defy Earth's gravity and begin to hover in the air itself and will become the color of the Stage that the one using it wishes to reach. No, skipping stages is impossible. The orb itself will be covered in plasma generated by itself causing it to increase to the size of the average basketball. The Celestial Orb will now have the appearance of a small star which will attack the Hoshi clan member in ways to test the skill of the ninja and force him/her to increase the Stage of their abilities.
** The Nebula Shrine is located on the Clan's Family household. The shrine is always built underground and is pitch black. Orbs of yellow plasma light the room when walked into so that one can see while in the Shrine. In the middle, is a fountain that is also filled with yellow plasma.
=Color of plasma always determines the temperature which is as noted above.=
Limitations: [+:Overpowering/ -:Weak to/ =Equivalent to +=:Somewhat Overpowering -=:Somewhat Weaker]
•Water: [-=] •Lightning: [+=] •Fire: [+=] •Earth: [+] •Wind: [=] •Ice: [-] •Wood: [=] •Lava: [+] •Crystal: [+] •Dust: [=]
----------------------------------------------- Beastelian - Spoiler:
This power can be passed on or born with when a beastelian is born they are born with a familiar (animal)waiting for them depending on the familiar(animal)the person can become that anima and only that animal (except the orclium queens). The familiars element also affects what kind of animal a person born into te family will become. There are 10 girls that are born from this clan every 50 years they are called orclium queens and are leaders of the clan. The queens are seperated by power and animal depening on there familiar,element and power. they are seperated into ranks, and are to protect the queen of the house of the clan they where born into.The orclium queens can only master the pwer they have been branded with and can only transform into the three main animals of there house.there last name depends on the power they where born with. The 10 queens powers are:
1:Darkeness/light 2:earth/air 3:water/fire/lightning 4:reality/dream 5:life
Limitations: The risks are of being born of this clan is major strain on the body and mind .Many members of the familys become insane with power or crippled from using it to much.Most kill themselves before learning the final technuiqes.
------------------------------------------------ Inmetsu - Spoiler:
• Description: The clan was created and introduced to the world by a Daedrath named Mehrunes Dagon, whom is also the father of Daedra, the clans "Princess". This kekkei genkai's abilities can be described very swiftly and can be understood even by the dullest examples. They can conjure special weapons, armor, and use fire and conjuring spells using an orb to summon otherworldly abominations such as zombies. Of course, there is a limit. Every spell that is used is directly linked to the caster, which means if an S-Rank Fire spell is unleashed by the user, approximately half of the damage would be directed back upon the caster. In other words, an S-Rank Fire Spell would give the caster a C-Rank burn, but this is only if it hits the enemy. This is because the Inmetsu Flame is very much different than the natural Fire element that is presented in the world, and burns with a more intense feelings. (This is NOT as hot as amaterasu, nor is it anywhere near it. It simply burns faster, more intensely, and has a considerably higher burning feeling upon contact. It is basically a higher degree of fire.)
• Physical Traits Variation between the color of both eyes. For example, Daedra's eye colors are Red and Silver.
• Ability Overview This clans formal abilities do not consume chakra. Only abilities linked to the Inmetsu clan that are above C-Rank consume chakra.
Burning Touch: Deals a small portion of burning Daedric Fire damage to a single target. The user must touch the target anywhere on the body to invoke this type of ability. (D-Rank)
Weakness to Fire: Target is inflicted with a 25% weakness to Daedric Flame for 1 post. The user must touch the target on the torso to invoke this type of ability. (D-Rank)
Flash Bolt: The user will first hold the orb in one, or both hands. This determines the damage level of 'Flash Bolt'. If one hand is on the orb, the orb will let out a practically bright flash in an attempt to blind the foe before a small fireball is fired from its core. This fireball is leveled D-Rank, and its element revolves around Daedric Flame. If two hands are on the orb, the orb will let out a larger, brighter flash in an attempt to blind the foe before a small fireball is fired from its core. This fireball is leveled D-Rank, but consumes the chakra of a C-Rank technique due to its elemental instability. Once the user is C-Rank however, 'Two-Handed Flash Bolt' is considered a D-Rank technique and consumes no chakra.
Conjuration - Summon Minor Entity: The user will hold the orb in two-hands. This will invoke the orbs prowess of summoning. A bright flash will occur, and from the ground directly beneath the user, a 'Shade' will begin to form from shadows. This takes a post to occur completely. This spell is C-Rank, but consumes the chakra of a B-Rank technique due to its elemental instability. Once the user is B-Rank however, 'Conjuration - Summon Minor Entity' is considered a C-Rank technique, and consumes no chakra. This shade is controlled by the user, and is not considered an NPC in any way. The shade can productively create a distraction by using its shadowy figure to trick and play games with the enemy. This shade cannot attack, but simply only make it look as if it is attacking. These attacks do not cause any damage whatsoever.
------------------------------------------------------------ Reversed for kkg establishment. - Spoiler:
----------------------------------------- Open Custom Clan Spot - Spoiler:
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